Real Time Reality

Co-founded with CEO Tyler Delargy to develop cutting-edge AI technology capable of generating 3D photorealistic replicas of individuals using a smartphone. Led the creation of the RTR website and contributed to the development of immersive showcase scenes in Unreal Engine. Played a key role in crafting pitch materials, helping secure nearly $30,000 in funding through grants and investments from programs such as Maine Talent Search, Greenlight Maine, and the NVIDIA Inception Program.

Our mission

Our mission is to bring authentic human interaction into virtual reality

Background

We were pioneering a technology called Reality Streaming—a breakthrough that brings authentic human presence into virtual and augmented reality. Using only standard 2D images, our AI creates real-time, photorealistic 3D replicas of individuals, capturing not only their likeness but their natural movement and expressiveness.

This technology bridges the gap between the physical and virtual worlds by enabling people to truly be themselves in VR—unique, recognizable, and emotionally expressive. Whether it’s used for enterprise training, therapeutic applications, or future consumer experiences, Reality Streaming redefines immersion and sets a new standard for human connection in digital spaces.

Initially, we’re leveraging our platform in enterprise and government sectors, developing impactful VR training simulations for scenarios like de-escalation in policing, soft-skill training for frontline workers, and more. As we grow, our long-term vision is to make this technology widely accessible—securely streaming real people into virtual experiences with a stamp of authenticity, shaping the next era of the internet.

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