United Launch Alliance

At ULA I work in Ground Software on the team responsible for maintaining and upgrading our ground software system. The main responsibility of our team is to respond to bug fixes and implement functional updates to our ground software to support our latest and future missions. At ULA I've designed a python tool that converts our software logs to executable code for one of our test automation tools. I've worked on migrating our old real-time message window to a new message window designed in Qt5 C++ and perform integrated testing in our physical simulator. I've helped test and deploy scripts to the enterprise.

I started ULA as an embedded software engineering intern in the summer 2023 and returned full-time in July of 2024 as a level 1 Embedded Software Engineer. March 31st 2025, I started leading our team of 12 developers as our Scrum Master. Now I am continuing my duties as a full-time developer but also taking on the additional Scrum Master work.